Yu-Gi-Oh! Master Duel: Virtual World deck build (2022)

June 2024 · 9 minute read
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The Yu-Gi-Oh! Master Duel meta is filled with many different decks, including Virtual World. Virtual World has a number of different combos at its disposal, making it both tricky to use and tricky to face. But when it gets going, it’s very tough to stop a Virtual World deck. So, what do these decks typically look like? Let’s go over our deck build for the Virtual World archetype in Master Duel.

Monsters

Virtual World Monsters are pivotal to setting up big plays. Here’s a look at recommended cards:

All Virtual World Monsters, aside from Nyannyan, have a similar effect. Each can be Special Summoned from hand by targeting a Virtual World card on field, and sending one of a different kind from the deck to GY. For example, if you target a Virtual World Monster, a Spell or Trap must be sent to the GY.

The ultimate goal, in most cases, is to get two Level 9 Synchro Monsters on the field. We’ll get to why in a minute. However, this can be done by getting two Tuners and two non-Tuner Monsters out to the field. Example combos including Lulu and Lili, and then using Rochi’s effect to get it and Nyannyan out to the field.

Spells

Now, let’s go over the Spells:

Emergency Teleport is good for scooping out a Lulu or Nyannyan out on the field from the deck. Pot of Desires can also add Virtual Monsters, or support cards, to the hand, but at a big cost. Both can be used to set up the board in a good position, and are required.

Then there are the two Virtual World Spells. Qinglong is one that needs to be in the GY at virtually all costs. This card, when banished, can enable the ability to add a Virtual World Monster to the hand. Thus, it can also make use of resources not needed but are in the hand nevertheless.

Also, one quick note on Forbidden Droplet. If you use and activate this card while Shenshen is on the field, remember that because of that Monster’s effect, only cards from the hand can be sent to the GY.

Traps

As opposed to other meta decks, Virtual World decks do use some traps. Here’s a look at what Traps Virtual World builds typically use:

Not much is needed here, but both are incredibly important. Chuche, in particular, can destroy face-up cards and ruin plays while it is out on the field. The key is that you’ll need two different Virtual World cards in the removed from play section to use this effect. This shouldn’t be a problem since multiple cards in this deck can be banished or have the power to remove from play.

Extra Deck

Here’s a look at the Extra Deck options:

The key for Turn 1 is to get to True King of All Calamities. From there, activate its effect, remove Shenshen, and negate everything that the opponent has in the arsenal. Then, bring Shenshen back from the GY, and move in.

That’s the strategy if you go first. Going second is a bit trickier, but thanks to a wide variety of support Monsters, you should be able to bounce into either a Coral Dragon or Vermillion Dragon Mech to pop cards on the field.

Virtual World decks might not have the heavy beaters that other decks, but it doesn’t really matter. Thanks to its complete nature, Virtual World decks can beat down pretty much any deck, including meta ones like Drytrons and Dinosaurs, thanks to its power and negation ability. Because of its power, it’s one of the best decks to use in Master Duel right now.

About the author

Chris Studley

Chris is a staff writer for Gamepur who lives on the East Coast of the U.S. Chris has covered sports games, including the Madden, FIFA, NHL, NBA 2K, and MLB The Show franchises, for Gamepur since 2020.

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